Astel Games
Home Services Work FAQ About Careers Contact
Start a project Play the 3D demo
UI / UX design

Original IP — Mobile RPG UI System

The complete interface layer for a mobile RPG: character and equipment screens, forging, refining and reforging flows, skill trees and a six-element class system — several hundred screens derived from one component library.

Astel Games — internal title2025Unity
Client
Astel Games — internal title
Engine
Unity
Platforms
iOS, Android
Year
2025
Duration
In production
Team size
Internal team
Disciplines
UI / UX design, Interface art, Design systems, Front-end implementation
Category
Full-cycle
Original IP — Mobile RPG UI System — cover artwork
Original IP — Mobile RPG UI System

Artwork from our archive. High-resolution originals are available on request under NDA.

Production stills
The goal

What we set out to build.

RPG interfaces carry the most state of any mobile genre: one character screen has to express level, rarity, six equipment slots, element affinity, talents and upgrade paths without becoming unreadable at six inches. The real problem is information architecture, not decoration.

How we ran it
  • Defined the component library first — frames, slots, rarity states, currency bars, tab bars — before drawing a single screen.
  • Locked six element colours as tokens shared by UI and art, so a fire character reads as fire in the icon, the frame and the VFX.
  • Gave forging, refining and reforging three different layout archetypes — list, socket, wheel — so players never confuse them.
  • Sized every tap target and text run against a phone-at-arm’s-length test rather than a desktop mockup.
  • Shipped the library as prefabs with named states, so engineering builds new screens without filing new art requests.
Result
  • A complete, self-consistent UI system covering character, equipment, forging, refining, reforging, talents and classes.
  • New screens are assembled from existing components — the marginal cost of the next feature dropped sharply.
  • The same component library and token set now serve client casual titles.
  • Interface art, iconography and layout all produced in-house.

Have a similar production coming up?

Tell us the scope and the date. We will tell you what it takes — honestly, including what we would not promise.