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2D art & iconography

Casual Titles — Art, UI & Store Assets

Art, icons, in-game UI and store assets across a run of casual mobile titles. Casual is a different discipline from AAA: the icon has to survive at 48 pixels, and the store screenshot has to explain the game to someone who reads nothing.

Multiple mobile publishers2024 — 2025Unity
Client
Multiple mobile publishers
Engine
Unity
Platforms
iOS, Android
Year
2024 — 2025
Duration
Rolling, per title
Team size
2 — 6 people per title
Disciplines
2D art & iconography, UI design, Store asset production, Localisation handling
Category
Concept art
Casual Titles — Art, UI & Store Assets — cover artwork
Casual Titles — Art, UI & Store Assets

Artwork from our archive. High-resolution originals are available on request under NDA.

Production stills
The brief

What the client needed.

Casual titles live or die on acquisition — the icon and the first two store screenshots decide whether the game is ever installed — yet they are usually produced last, by whoever is free. The client needed a repeatable pipeline rather than a bespoke art direction exercise per title.

How we ran it
  • Legibility-tested every icon at 48, 72 and 180 pixels before sign-off; a silhouette that failed at 48 was redrawn, not resized.
  • Shared one icon frame and lighting convention across titles, so a publisher’s store page reads as one family.
  • Wrote store screenshots as a four-beat story: what it is, how you play, why it feels good, what you get.
  • Kept UI text in layers rather than baked into artwork, so localisation needed no redraw.
  • Maintained a component sheet per title, so seasonal and event skins ship without new design work.
Result
  • A repeatable casual pipeline covering icons, store sets, in-game UI and event skins.
  • Icons produced once and reused across store listings, in-game and ad creatives.
  • Localisation expanded to a dozen languages without redrawing a single screen.
  • Titles in this set spanned puzzle, merge, bubble-shooter and idle genres.

Have a similar production coming up?

Tell us the scope and the date. We will tell you what it takes — honestly, including what we would not promise.