Astel Games
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Shenyang, CN — 41.8057° N, 123.4315° E
Game art & co-development studio

Production partners for the
world's most demanding games.

Astel Games is a Shenyang-based art and co-development studio. 3D art, animation, cinematics, concept and full-cycle development — delivered inside your engine, your tools and your schedule.

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Studios we have delivered for
Tencent NetEase Riot Games Ubisoft Blizzard Xishanju Shengqu Games Changyou Youzu IGG Seasun 37 Interactive
01 — The studio

We work the way your team works.

Outsourcing usually breaks at the seams: naming conventions that do not match, engine surprises at integration, review loops that land in the wrong timezone. Astel Games is built the other way round. Our artists and engineers work inside your engine, your folder structure and your review tools — with English-speaking producers on your clock, and senior leads who have shipped the genres you are building.

You keep control of the vision and the build. We take the production weight — modelling, rigging, animation, cinematics, set dressing and integration — and hand back assets that drop straight into the game.

10+
Years in game production
150+
Artists, engineers and producers
200+
Titles contributed to
30+
Studios served worldwide
04 — How we work

From brief to live-ops.

01

Scoping

A call, a reference pack and a target date. We come back with a written scope, a schedule and the named leads who will run it.

02

Art direction lock

Style frames and benchmark assets approved against your references — so quality is measurable before mass production begins.

03

Production pods

Your pod ramps in two-week sprints with weekly builds, a shared board and a producer who answers in your working hours.

04

Engine integration

Assets land in your engine, your naming scheme and your material standards — validated in-build, not just in the DCC tool.

05

Live support

Patch art, DLC and live-ops content on the same terms, with the same team that built the original assets.

05 — Why Astel

Six things that keep your project on rails.

Pipeline-native

We work inside your engine, tools and naming conventions. No re-integration tax when the work changes hands.

Senior-weighted teams

Every pod is led by an artist who has shipped multiple titles. Hero assets are never carried by juniors alone.

English-speaking production

Standups, reviews, Jira and documentation in English, scheduled to overlap with your working day.

NDA-first, IP-safe

Client-owned source control, project-separated machines and accounts, and no portfolio reuse without written approval.

Scale on demand

From one concept artist to a forty-person pod, with consistent art direction across every seat.

Engine fluency

Unreal Engine 5, Unity and proprietary engines. We hand over engine-native assets with clean import paths — not just FBX files.

Security & IP

Your IP never leaves your control.

Studios lose deals over IP handling more often than over art quality. Here is how we run production by default — and we will sign whatever additional terms your legal team requires.

  • Your repo, your history — we commit into client-owned source control or hand over a clean private repo at the end.
  • Project-separated machines and accounts; no cross-project data access.
  • Named users and per-project credentials, revoked the day a contract ends.
  • No portfolio reuse, marketing use or showreel use without your written approval.
  • NDA, IP assignment and work-for-hire terms signed before the first asset moves.
Start a project

Send us a brief, a build or a rough direction.

We will reply with a scope, a schedule, a cost band and named leads — usually within one business day.