Build the art that ships in games you have heard of.
We hire senior-weighted and pay for the level you actually work at. If you are an artist, animator or producer who has shipped a title and wants to work on international projects without leaving Shenyang, we want to see your portfolio.
We are always reading portfolios.
Character Artist
Stylised and realistic characters, sculpting to game-ready topology.
Environment / Level Artist
Modular kits, set dressing, lighting passes in Unreal Engine 5.
Animator
Combat, locomotion and cinematics; mocap cleanup and keyframe polish.
VFX Artist
Real-time VFX in Niagara and Unity VFX Graph, plus Houdini simulations.
Technical Artist
Shaders, pipeline tooling, asset validation and engine integration.
Producer / Project Manager
English-facing scheduling, reviews and client communication.
Three steps, no ghosting.
⚠ Confirm this process is accurate before publishing — a paid test is a strong selling point, but only claim it if you actually do it.
- Portfolio review — we reply either way, usually within five working days.
- A short paid art test scoped to about four hours, on a brief we agree together.
- A conversation with the art lead and the producer who would work with you.
Send your portfolio.
Portfolio link, role you are targeting, and the titles you have shipped. PDFs and ArtStation links both work.