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Service 03

Cinematics & Trailers

In-engine and offline cinematics: previz, animatic, layout, animation, lighting and edit. Built on your shipped assets and art direction, so the result reads as the same world as the game — and delivered with separate audio stems for local re-versioning.

Service 03Unreal Engine 5Autodesk MayaHoudini
Cinematics & Trailers — sample production
Cinematics & Trailers
Delivery resolution
1080p to 4K UHD, 24 or 30 fps master
Typical shot length
2-8 s average for trailers; long cinematic beats up to 20 s
Render approach
Real-time in-engine capture or offline path-traced frames
Audio delivery
Stereo and 5.1 stems, -14 LUFS online / -24 LKFS broadcast

What you get

  • Storyboards, beat sheets, and animated previz with timing and camera language locked
  • In-engine cinematics assembled in Unreal Engine with Sequencer and render passes
  • Offline-rendered trailers at 1080p, 1440p, or 4K in H.264 and ProRes
  • Character performance animation, facial capture, and lip-sync for dialogue shots
  • Lighting, look development, and compositing for photoreal or stylized looks
  • Audio edit, sound design, and final mix prepared for online and broadcast loudness
  • Platform deliverables: 16:9, 9:16, and 1:1 cuts for store, social, and paid media

How we run it

01

Script and beat sheet review

02

Storyboard and previz lock

03

Layout and camera blocking

04

Animation and performance capture

05

Lighting, FX, and compositing

06

Picture lock, grade, and final mix

Toolchain

Unreal Engine 5 Autodesk Maya Houdini Nuke DaVinci Resolve Adobe After Effects Adobe Premiere Pro Arnold
Related work

Recent deliveries in this discipline.

All work

Need this scoped for a real project?

Send the brief, the references and the milestone dates. We will come back with a schedule and named leads.