Service 03
Cinematics & Trailers
In-engine and offline cinematics: previz, animatic, layout, animation, lighting and edit. Built on your shipped assets and art direction, so the result reads as the same world as the game — and delivered with separate audio stems for local re-versioning.
Cinematics & Trailers — sample production
- Delivery resolution
- 1080p to 4K UHD, 24 or 30 fps master
- Typical shot length
- 2-8 s average for trailers; long cinematic beats up to 20 s
- Render approach
- Real-time in-engine capture or offline path-traced frames
- Audio delivery
- Stereo and 5.1 stems, -14 LUFS online / -24 LKFS broadcast
What you get
- Storyboards, beat sheets, and animated previz with timing and camera language locked
- In-engine cinematics assembled in Unreal Engine with Sequencer and render passes
- Offline-rendered trailers at 1080p, 1440p, or 4K in H.264 and ProRes
- Character performance animation, facial capture, and lip-sync for dialogue shots
- Lighting, look development, and compositing for photoreal or stylized looks
- Audio edit, sound design, and final mix prepared for online and broadcast loudness
- Platform deliverables: 16:9, 9:16, and 1:1 cuts for store, social, and paid media
How we run it
01
Script and beat sheet review
02
Storyboard and previz lock
03
Layout and camera blocking
04
Animation and performance capture
05
Lighting, FX, and compositing
06
Picture lock, grade, and final mix
Toolchain
Unreal Engine 5
Autodesk Maya
Houdini
Nuke
DaVinci Resolve
Adobe After Effects
Adobe Premiere Pro
Arnold
Related work
All work
Recent deliveries in this discipline.
Need this scoped for a real project?
Send the brief, the references and the milestone dates. We will come back with a schedule and named leads.