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Environment art

Open-World Environment Set

A modular environment library for an unannounced open-world title. Four biomes built on a strict metric grid, delivered as kit-based sets that level designers can recombine without art support — blockout through final in-engine polish in Unreal Engine 5.

Confidential — global AAA publisher2024Unreal Engine 5
Client
Confidential — global AAA publisher
Engine
Unreal Engine 5
Platforms
PC, PlayStation 5, Xbox Series X|S
Year
2024
Duration
14 months
Team size
18 artists
Disciplines
Environment art, Level design, Texture & material authoring
Category
Environments
Open-World Environment Set — cover artwork
Open-World Environment Set

Artwork from our archive. High-resolution originals are available on request under NDA.

Production stills
The brief

What the client needed.

The publisher had already shipped a vertical slice with inconsistent asset scale and a 4K material budget that broke down at distance. Our sets also had to match an art direction established by three different studios — with every asset reviewed in-engine across a 13-hour time-zone offset.

How we ran it
  • Rebuilt the modular kit around a strict metric grid and locked pivot conventions in a shared spec document.
  • Audited hero assets against a 12-point scale checklist, then re-exported with corrected pivots and collision.
  • Consolidated master materials with runtime switches, collapsing the shader permutation count.
  • Held weekly in-engine reviews with the client’s technical director, screen-sharing the debug views that mattered.
  • Delivered in milestone drops, each with source handover, naming-convention checks and a signed asset manifest.
Result
  • A kit that level designers recombine without raising art requests.
  • Scale defects caught before integration rather than during it.
  • Materials brought under control, holding 60 fps on base consoles.
  • The library was reused on a second project, avoiding repeat modelling work.

Have a similar production coming up?

Tell us the scope and the date. We will tell you what it takes — honestly, including what we would not promise.